DD4hep  1.30.0
Detector Description Toolkit for High Energy Physics
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
dd4hep::sim::Geant4ParticleGun Class Reference

Implementation of a particle gun using Geant4Particles. More...

#include <Geant4ParticleGun.h>

Inheritance diagram for dd4hep::sim::Geant4ParticleGun:
dd4hep::sim::Geant4IsotropeGenerator dd4hep::sim::Geant4ParticleGenerator dd4hep::sim::Geant4GeneratorAction dd4hep::sim::Geant4Action

Public Member Functions

 Geant4ParticleGun (Geant4Context *context, const std::string &name)
 Standard constructor. More...
 
virtual ~Geant4ParticleGun ()
 Default destructor. More...
 
virtual void operator() (G4Event *event)
 Callback to generate primary particles. More...
 
- Public Member Functions inherited from dd4hep::sim::Geant4IsotropeGenerator
 Geant4IsotropeGenerator ()=delete
 Inhibit default constructor. More...
 
 Geant4IsotropeGenerator (const Geant4IsotropeGenerator &copy)=delete
 Inhibit copy constructor. More...
 
 Geant4IsotropeGenerator (Geant4Context *context, const std::string &name)
 Standard constructor. More...
 
virtual ~Geant4IsotropeGenerator ()
 Default destructor. More...
 
- Public Member Functions inherited from dd4hep::sim::Geant4ParticleGenerator
 Geant4ParticleGenerator (Geant4Context *context, const std::string &name)
 Standard constructor. More...
 
virtual ~Geant4ParticleGenerator ()
 Default destructor. More...
 
- Public Member Functions inherited from dd4hep::sim::Geant4GeneratorAction
 Geant4GeneratorAction (Geant4Context *context, const std::string &name)
 Standard constructor. More...
 
virtual ~Geant4GeneratorAction ()
 Default destructor. More...
 
- Public Member Functions inherited from dd4hep::sim::Geant4Action
 Geant4Action (Geant4Context *context, const std::string &nam)
 Standard constructor. More...
 
long addRef ()
 Increase reference count. More...
 
long release ()
 Decrease reference count. Implicit destruction. More...
 
Geant4Contextcontext () const
 Access the context. More...
 
virtual void updateContext (Geant4Context *ctxt)
 Set or update client context. More...
 
virtual void configureFiber (Geant4Context *thread_context)
 Set or update client for the use in a new thread fiber. More...
 
const std::string & name () const
 Access name of the action. More...
 
const char * c_name () const
 Access name of the action. More...
 
void setName (const std::string &new_name)
 Set the object name. More...
 
PropertyManagerproperties ()
 Access to the properties of the object. More...
 
PrintLevel outputLevel () const
 Access the output level. More...
 
PrintLevel setOutputLevel (PrintLevel new_level)
 Set the output level; returns previous value. More...
 
Geant4UIMessengercontrol () const
 Access to the UI messenger. More...
 
virtual void enableUI ()
 Enable and install UI messenger. More...
 
template<typename T >
Geant4ActiondeclareProperty (const std::string &nam, T &val)
 Declare property. More...
 
template<typename T >
Geant4ActiondeclareProperty (const char *nam, T &val)
 Declare property. More...
 
bool hasProperty (const std::string &name) const
 Check property for existence. More...
 
Propertyproperty (const std::string &name)
 Access single property. More...
 
virtual void installMessengers ()
 Install property control messenger if wanted. More...
 
virtual void installCommandMessenger ()
 Install command control messenger if wanted. More...
 
virtual void installPropertyMessenger ()
 Install property control messenger if wanted. More...
 
void print (const char *fmt,...) const
 Support for messages with variable output level using output level. More...
 
void printM1 (const char *fmt,...) const
 Support for messages with variable output level using output level-1. More...
 
void printM2 (const char *fmt,...) const
 Support for messages with variable output level using output level-2. More...
 
void printP1 (const char *fmt,...) const
 Support for messages with variable output level using output level+1. More...
 
void printP2 (const char *fmt,...) const
 Support for messages with variable output level using output level+2. More...
 
void always (const char *fmt,...) const
 Support of always printed messages. More...
 
void debug (const char *fmt,...) const
 Support of debug messages. More...
 
void info (const char *fmt,...) const
 Support of info messages. More...
 
void warning (const char *fmt,...) const
 Support of warning messages. More...
 
void error (const char *fmt,...) const
 Support of error messages. More...
 
bool return_error (bool return_value, const char *fmt,...) const
 Action to support error messages. More...
 
void fatal (const char *fmt,...) const
 Support of fatal messages. Throws exception. More...
 
void except (const char *fmt,...) const
 Support of exceptions: Print fatal message and throw runtime_error. More...
 
void abortRun (const std::string &exception, const char *fmt,...) const
 Abort Geant4 Run by throwing a G4Exception with type RunMustBeAborted. More...
 
Geant4RunActionSequencerunAction () const
 Access to the main run action sequence from the kernel object. More...
 
Geant4EventActionSequenceeventAction () const
 Access to the main event action sequence from the kernel object. More...
 
Geant4SteppingActionSequencesteppingAction () const
 Access to the main stepping action sequence from the kernel object. More...
 
Geant4TrackingActionSequencetrackingAction () const
 Access to the main tracking action sequence from the kernel object. More...
 
Geant4StackingActionSequencestackingAction () const
 Access to the main stacking action sequence from the kernel object. More...
 
Geant4GeneratorActionSequencegeneratorAction () const
 Access to the main generator action sequence from the kernel object. More...
 

Protected Member Functions

virtual void getParticleDirection (int, ROOT::Math::XYZVector &direction, double &momentum) const
 Particle modification. Caller presets defaults to: ( direction = m_direction, momentum = [m_momentumMin, m_momentumMax]) More...
 
- Protected Member Functions inherited from dd4hep::sim::Geant4IsotropeGenerator
void getParticleDirectionFFbar (int num, ROOT::Math::XYZVector &direction, double &momentum) const
 e+e- --> ffbar particle distribution ~ 1 + cos^2(theta) More...
 
void getParticleDirectionEta (int num, ROOT::Math::XYZVector &direction, double &momentum) const
 e+e- --> ffbar particle distribution ~ 1 + cos^2(theta) More...
 
void getParticleDirectionCosTheta (int num, ROOT::Math::XYZVector &direction, double &momentum) const
 Particle distribution ~ cos(theta) More...
 
void getParticleDirectionUniform (int num, ROOT::Math::XYZVector &direction, double &momentum) const
 Uniform particle distribution. More...
 
- Protected Member Functions inherited from dd4hep::sim::Geant4ParticleGenerator
virtual void getParticleMultiplicity (int &multiplicity) const
 Particle modification. Caller presets defaults to: (multiplicity=m_multiplicity) More...
 
virtual void getVertexPosition (ROOT::Math::XYZVector &position) const
 Particle's vertex modification. Caller presets defaults to: (multiplicity=m_multiplicity) More...
 
void getParticleMomentumUniform (double &momentum) const
 Uniform particle momentum. More...
 
virtual void printInteraction (int mask) const
 Print single particle interaction identified by its mask. More...
 
virtual void printInteraction (Geant4PrimaryInteraction *inter) const
 Print single particle interaction identified by its reference. More...
 
- Protected Member Functions inherited from dd4hep::sim::Geant4GeneratorAction
 DDG4_DEFINE_ACTION_CONSTRUCTORS (Geant4GeneratorAction)
 Define standard assignments and constructors. More...
 
- Protected Member Functions inherited from dd4hep::sim::Geant4Action
 DDG4_DEFINE_ACTION_CONSTRUCTORS (Geant4Action)
 Define standard assignments and constructors. More...
 
virtual ~Geant4Action ()
 Default destructor. More...
 

Protected Attributes

bool m_isotrop
 Property: Isotrope particles? More...
 
bool m_standalone
 Property: Standalone mode: includes interaction merging and primary generation. More...
 
bool m_print
 Property: Enable printout. More...
 
int m_shotNo
 Shot number in sequence. More...
 
- Protected Attributes inherited from dd4hep::sim::Geant4IsotropeGenerator
std::string m_distribution
 Property: Distribution name. Default: "uniform". Allowed: "uniform", "cos(theta)", "ffbar", "eta". More...
 
double m_phiMin
 Property: Minimal phi angular value. More...
 
double m_phiMax
 Property: Maximal phi angular value. More...
 
double m_thetaMin
 Property: Minimal theta angular value. More...
 
double m_thetaMax
 Property: Maximal theta angular value. More...
 
- Protected Attributes inherited from dd4hep::sim::Geant4ParticleGenerator
ROOT::Math::XYZVector m_direction
 Property: Shooting direction of the gun. More...
 
ROOT::Math::XYZVector m_position
 Property: Position of the gun in space. More...
 
std::string m_particleName
 Property: Particle name. More...
 
G4ParticleDefinition * m_particle
 Pointer to geant4 particle definition. More...
 
double m_energy
 Property: Fixed momentum value, overwrites momentumMin and momentumMax if set. More...
 
double m_momentumMin
 Property: Minimal momentum value. More...
 
double m_momentumMax
 Property: Maximal momentum value. More...
 
int m_multiplicity
 Property: Desired multiplicity of the particles to be shot. More...
 
int m_mask
 Property: User mask passed to all particles in the generated interaction. More...
 
- Protected Attributes inherited from dd4hep::sim::Geant4GeneratorAction
Callback m_calls
 
- Protected Attributes inherited from dd4hep::sim::Geant4Action
Geant4Contextm_context { nullptr }
 Reference to the Geant4 context. More...
 
Geant4UIMessengerm_control { nullptr }
 Control directory of this action. More...
 
int m_outputLevel { 3 }
 Default property: Output level. More...
 
bool m_needsControl { false }
 Default property: Flag to create control instance. More...
 
std::string m_name { }
 Action name. More...
 
PropertyManager m_properties { }
 Property pool. More...
 
long m_refCount { 1 }
 Reference count. Initial value: 1. More...
 

Additional Inherited Members

- Public Types inherited from dd4hep::sim::Geant4GeneratorAction
typedef Geant4SharedGeneratorAction shared_type
 

Detailed Description

Implementation of a particle gun using Geant4Particles.

The {\tt{Geant4ParticleGun}} is a tool to shoot a number of particles with identical properties into a given region of the detector to be simulated.

The particle gun is a input source like any other and participates in the general input stage merging process like any other input e.g. from file. Hence, there may be several particle guns present each generating its own primary vertex. Use the mask property to ensure each gun generates its own, well identified primary vertex.

There is one 'user lazyness' support though: If there is only one particle gun in use, the property 'Standalone', which by default is set to true invokes the interaction merging and he Geant4 primary generation directly.

Author
M.Frank
Version
1.0

Definition at line 56 of file Geant4ParticleGun.h.

Constructor & Destructor Documentation

◆ Geant4ParticleGun()

dd4hep::sim::Geant4ParticleGun::Geant4ParticleGun ( Geant4Context context,
const std::string &  name 
)

Standard constructor.

◆ ~Geant4ParticleGun()

virtual dd4hep::sim::Geant4ParticleGun::~Geant4ParticleGun ( )
virtual

Default destructor.

Member Function Documentation

◆ getParticleDirection()

virtual void dd4hep::sim::Geant4ParticleGun::getParticleDirection ( int  ,
ROOT::Math::XYZVector &  direction,
double &  momentum 
) const
protectedvirtual

Particle modification. Caller presets defaults to: ( direction = m_direction, momentum = [m_momentumMin, m_momentumMax])

Reimplemented from dd4hep::sim::Geant4IsotropeGenerator.

◆ operator()()

virtual void dd4hep::sim::Geant4ParticleGun::operator() ( G4Event *  event)
virtual

Callback to generate primary particles.

Reimplemented from dd4hep::sim::Geant4ParticleGenerator.

Member Data Documentation

◆ m_isotrop

bool dd4hep::sim::Geant4ParticleGun::m_isotrop
protected

Property: Isotrope particles?

Definition at line 59 of file Geant4ParticleGun.h.

◆ m_print

bool dd4hep::sim::Geant4ParticleGun::m_print
protected

Property: Enable printout.

Definition at line 63 of file Geant4ParticleGun.h.

◆ m_shotNo

int dd4hep::sim::Geant4ParticleGun::m_shotNo
protected

Shot number in sequence.

Definition at line 65 of file Geant4ParticleGun.h.

◆ m_standalone

bool dd4hep::sim::Geant4ParticleGun::m_standalone
protected

Property: Standalone mode: includes interaction merging and primary generation.

Definition at line 61 of file Geant4ParticleGun.h.


The documentation for this class was generated from the following file: