Event data actor base class for particles. Used to extract data from concrete classes.
TEveTrackPropagator * propagator
void addCompound(const std::string &name, TEveLine *e)
Access sub-compound by name.
virtual void operator()(const DDEveParticle &particle)
Action callback of this functor:
void addCompoundLight(const std::string &name, TEveLine *e)
Access sub-compound by name.
std::map< std::string, TEveCompound * > Compounds
MCParticleCreator(TEveTrackPropagator *p, TEveCompound *ps, const DisplayConfiguration::Config *cfg)
Standard initializing constructor.
Data structure to store the MC particle information.
Fill eve particles from a MC particle collection.