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| World ()=default |
| Default constructor. More...
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| World (const World &w)=default |
| Copy from handle. More...
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| World (const Handle< WorldObject > &o) |
| Copy from named handle. More...
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| World (Object *p) |
| Copy from pointer. More...
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template<typename Q > |
| World (const Handle< Q > &e) |
| Templated constructor for handle conversions. More...
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World & | operator= (const World &sd)=default |
| Assignment operator. More...
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Detector & | detectorDescription () const |
| Access the detector descrion tree. More...
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Public Member Functions inherited from dd4hep::Handle< WorldObject > |
| Handle ()=default |
| Default constructor. More...
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| Handle (Handle< WorldObject > &&element)=default |
| Copy constructor. More...
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| Handle (const Handle< WorldObject > &element)=default |
| Copy constructor. More...
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| Handle (WorldObject *element) |
| Initializing constructor from pointer. More...
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| Handle (Q *element) |
| Initializing constructor from unrelated pointer with type checking. More...
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| Handle (const Handle< Q > &element) |
| Initializing constructor from unrelated handle with type checking. More...
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Handle< WorldObject > & | operator= (Handle< WorldObject > &&element)=default |
| Assignment move operator. More...
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Handle< WorldObject > & | operator= (const Handle< WorldObject > &element)=default |
| Assignment copy operator. More...
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bool | operator== (const Handle< WorldObject > &element) const |
| Boolean operator == used for RB tree insertions. More...
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bool | operator< (const Handle< WorldObject > &element) const |
| Boolean operator < used for RB tree insertions. More...
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bool | operator> (const Handle< WorldObject > &element) const |
| Boolean operator > used for RB tree insertions. More...
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bool | isValid () const |
| Check the validity of the object held by the handle. More...
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bool | operator! () const |
| Check the validity of the object held by the handle. More...
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Handle< WorldObject > & | clear () |
| Release the object held by the handle. More...
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WorldObject * | operator-> () const |
| Access the held object using the -> operator. More...
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| operator WorldObject & () const |
| Automatic type conversion to an object references. More...
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WorldObject & | operator* () const |
| Access the held object using the * operator. More...
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WorldObject * | ptr () const |
| Access to the held object. More...
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Q * | _ptr () const |
| Access to an unrelated object type. More...
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Q * | data () const |
| Access to an unrelated object type. More...
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Q & | object () const |
| Access to an unrelated object type. More...
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WorldObject * | access () const |
| Checked object access. Throws invalid handle runtime exception if invalid handle. More...
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const char * | name () const |
| Access the object name (or "" if not supported by the object) More...
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const char * | name () const |
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const char * | name () const |
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void | assign (Object *n, const std::string &nam, const std::string &title) |
| Assign a new named object. Note: object references must be managed by the user. More...
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void | assign (_Segmentation *s, const std::string &n, const std::string &) |
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void | assign (NamedObject *p, const std::string &n, const std::string &t) |
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void | destroy () |
| Destroy the underlying object (be careful here: things are not reference counted)! More...
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