DD4hep
1.30.0
Detector Description Toolkit for High Energy Physics
DDEve
src
EveUserContextMenu.cpp
Go to the documentation of this file.
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//==========================================================================
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// AIDA Detector description implementation
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//--------------------------------------------------------------------------
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// Copyright (C) Organisation europeenne pour la Recherche nucleaire (CERN)
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// All rights reserved.
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//
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// For the licensing terms see $DD4hepINSTALL/LICENSE.
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// For the list of contributors see $DD4hepINSTALL/doc/CREDITS.
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//
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// Author : M.Frank
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//
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//==========================================================================
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// Framework include files
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#include <
DD4hep/Printout.h
>
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#include <
DDEve/Display.h
>
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#include <
DDEve/ContextMenu.h
>
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#include <
DDEve/EveUserContextMenu.h
>
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// ROOT include files
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#include <TEveGeoShape.h>
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#include <TEveManager.h>
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#include <TEveElement.h>
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// C/C++ include files
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using namespace
dd4hep
;
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ClassImp
(
EveUserContextMenu
)
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EveUserContextMenu::EveUserContextMenu
(
Display
* disp) : m_display(disp) {
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}
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EveUserContextMenu::~EveUserContextMenu() {
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}
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TEveManager&
EveUserContextMenu::manager
()
const
{
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return
m_display
->
manager
();
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}
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void
EveUserContextMenu::VisibleAll
(
bool
visible,
TObject
* target,
void
*
/* user_param */
) {
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TEveElement* element =
dynamic_cast<
TEveElement*
>
(target);
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if
( element )
m_display
->
MakeNodesVisible
(element,visible,9999);
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}
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void
EveUserContextMenu::VisibleSelf
(
bool
visible,
TObject
* target,
void
*
/* user_param */
) {
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TEveElement* element =
dynamic_cast<
TEveElement*
>
(target);
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if
( element )
m_display
->
MakeNodesVisible
(element,visible,0);
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}
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void
EveUserContextMenu::VisibleChildren
(
bool
visible,
TObject
* target,
void
*
/* user_param */
) {
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TEveElement* element =
dynamic_cast<
TEveElement*
>
(target);
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if
( element )
m_display
->
MakeNodesVisible
(element,visible,1);
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}
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void
EveUserContextMenu::ShowAll
(
TObject
* target,
void
* user_param) {
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VisibleAll
(
true
,target,user_param);
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}
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void
EveUserContextMenu::ShowSelf
(
TObject
* target,
void
* user_param) {
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VisibleSelf
(
true
,target,user_param);
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}
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void
EveUserContextMenu::ShowChildren
(
TObject
* target,
void
* user_param) {
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VisibleChildren
(
true
,target,user_param);
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}
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void
EveUserContextMenu::HideAll
(
TObject
* target,
void
* user_param) {
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VisibleAll
(
false
,target,user_param);
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}
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void
EveUserContextMenu::HideSelf
(
TObject
* target,
void
* user_param) {
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VisibleSelf
(
false
,target,user_param);
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}
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void
EveUserContextMenu::HideChildren
(
TObject
* target,
void
* user_param) {
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VisibleChildren
(
false
,target,user_param);
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}
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void
EveUserContextMenu::LoadChildren
(
TObject
* target,
void
*
/* user_param */
) {
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TEveElement* element =
dynamic_cast<
TEveElement*
>
(target);
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if
( element )
m_display
->
LoadGeoChildren
(element, 1,
true
);
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}
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void
EveUserContextMenu::DeepLoadChildren
(
TObject
* target,
void
*
/* user_param */
) {
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TEveElement* element =
dynamic_cast<
TEveElement*
>
(target);
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if
( element )
m_display
->
LoadGeoChildren
(element, 9999,
true
);
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}
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void
EveUserContextMenu::InstallGeometryContextMenu
(TClass* cl) {
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ContextMenu
& menu =
ContextMenu::instance
(cl);
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menu.
Clear
();
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menu.
Add
(
"Show Children Recursive"
,
this
,&
EveUserContextMenu::ShowAll
);
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menu.
Add
(
"Hide Children Recursive"
,
this
,&
EveUserContextMenu::HideAll
);
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menu.
AddSeparator
();
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menu.
Add
(
"Show Children"
,
this
,&
EveUserContextMenu::ShowChildren
);
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menu.
Add
(
"Hide Children"
,
this
,&
EveUserContextMenu::HideChildren
);
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menu.
Add
(
"Show Self"
,
this
,&
EveUserContextMenu::ShowSelf
);
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menu.
Add
(
"Hide Self"
,
this
,&
EveUserContextMenu::HideSelf
);
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menu.
AddSeparator
();
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menu.
Add
(
"Load Children"
,
this
,&
EveUserContextMenu::LoadChildren
);
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menu.
Add
(
"Deep Load"
,
this
,&
EveUserContextMenu::DeepLoadChildren
);
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}
dd4hep::Display::MakeNodesVisible
void MakeNodesVisible(TEveElement *e, bool visible, int level)
Make a set of nodes starting from a top element (in-)visible with a given depth.
Definition:
Display.cpp:591
dd4hep::Display
The main class of the DDEve display.
Definition:
Display.h:56
dd4hep::EveUserContextMenu::ShowAll
void ShowAll(TObject *target, void *user_param)
Show all.
Definition:
EveUserContextMenu.cpp:63
dd4hep::EveUserContextMenu::EveUserContextMenu
EveUserContextMenu(Display *m)
Initializing constructor.
dd4hep::ContextMenu
DD4hep specific TEve context menu.
Definition:
ContextMenu.h:64
dd4hep::Display::LoadGeoChildren
void LoadGeoChildren(TEveElement *start, int levels, bool redraw)
Load 'levels' Children into the geometry scene.
Definition:
Display.cpp:527
dd4hep::EveUserContextMenu::ShowChildren
void ShowChildren(TObject *target, void *user_param)
Show shape children.
Definition:
EveUserContextMenu.cpp:73
dd4hep::EveUserContextMenu::HideAll
void HideAll(TObject *target, void *user_param)
Show all.
Definition:
EveUserContextMenu.cpp:78
dd4hep::ContextMenu::Add
ContextMenu & Add(const std::string &title, Callback cb, void *ud)
Add user callback.
Definition:
ContextMenu.cpp:91
dd4hep::EveUserContextMenu::manager
TEveManager & manager() const
EVE manager.
Definition:
EveUserContextMenu.cpp:40
dd4hep::EveUserContextMenu::VisibleSelf
void VisibleSelf(bool yes_no, TObject *target, void *user_param)
Set self (in-) visible.
Definition:
EveUserContextMenu.cpp:51
dd4hep::EveUserContextMenu::ShowSelf
void ShowSelf(TObject *target, void *user_param)
Show shape self.
Definition:
EveUserContextMenu.cpp:68
Display.h
dd4hep::EveUserContextMenu::VisibleChildren
void VisibleChildren(bool yes_no, TObject *target, void *user_param)
Set the children (in-) visible.
Definition:
EveUserContextMenu.cpp:57
dd4hep::EveUserContextMenu::InstallGeometryContextMenu
void InstallGeometryContextMenu(TClass *cl)
Install the geometry context menu.
Definition:
EveUserContextMenu.cpp:105
dd4hep::ContextMenu::AddSeparator
ContextMenu & AddSeparator()
Add a separator.
Definition:
ContextMenu.cpp:83
dd4hep::ContextMenu::Clear
ContextMenu & Clear()
Clear all existing items.
Definition:
ContextMenu.cpp:75
EveUserContextMenu.h
dd4hep::EveUserContextMenu::DeepLoadChildren
void DeepLoadChildren(TObject *target, void *user_param)
Load all children and add them to all scenes.
Definition:
EveUserContextMenu.cpp:99
ClassImp
ClassImp(EveUserContextMenu) EveUserContextMenu
Initializing constructor.
Definition:
EveUserContextMenu.cpp:29
TObject
Class of the ROOT toolkit. See http://root.cern.ch/root/htmldoc/ClassIndex.html.
Definition:
ROOTClasses.h:41
dd4hep
Namespace for the AIDA detector description toolkit.
Definition:
AlignmentsCalib.h:28
dd4hep::EveUserContextMenu::HideSelf
void HideSelf(TObject *target, void *user_param)
Show shape self.
Definition:
EveUserContextMenu.cpp:83
dd4hep::ContextMenu::instance
static ContextMenu & instance(TClass *cl)
Instantiator.
Definition:
ContextMenu.cpp:66
dd4hep::EveUserContextMenu::VisibleAll
void VisibleAll(bool yes_no, TObject *target, void *user_param)
Set everything (in-) visible.
Definition:
EveUserContextMenu.cpp:45
dd4hep::EveUserContextMenu
class EveUserContextMenu EveUserContextMenu.h DDEve/EveUserContextMenu.h
Definition:
EveUserContextMenu.h:34
dd4hep::EveUserContextMenu::HideChildren
void HideChildren(TObject *target, void *user_param)
Show shape children.
Definition:
EveUserContextMenu.cpp:88
dd4hep::EveUserContextMenu::m_display
Display * m_display
Definition:
EveUserContextMenu.h:36
Printout.h
dd4hep::EveUserContextMenu::LoadChildren
void LoadChildren(TObject *target, void *user_param)
Load next level children and add them to all scenes.
Definition:
EveUserContextMenu.cpp:93
dd4hep::Display::manager
TEveManager & manager() const
Access to the EVE manager.
Definition:
Display.h:131
ContextMenu.h
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