DD4hep
1.30.0
Detector Description Toolkit for High Energy Physics
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Fill a 3D pointset from a hit collection. More...
#include <HitActors.h>
Public Member Functions | |
PointsetCreator (const std::string &collection, size_t length) | |
Standard initializing constructor. More... | |
PointsetCreator (const std::string &collection, size_t length, const DisplayConfiguration::Config &cfg) | |
Standard initializing constructor. More... | |
virtual | ~PointsetCreator () |
Standard destructor. More... | |
TEveElement * | element () const |
Return eve element. More... | |
virtual void | operator() (const DDEveHit &hit) |
Action callback of this functor: More... | |
Public Member Functions inherited from dd4hep::DDEveHitActor | |
virtual | ~DDEveHitActor () |
virtual void | setSize (size_t) |
Public Attributes | |
TEvePointSet * | pointset {nullptr} |
float | threshold {0} |
float | deposit {0} |
int | count {0} |
Fill a 3D pointset from a hit collection.
Definition at line 49 of file HitActors.h.
PointsetCreator::PointsetCreator | ( | const std::string & | collection, |
size_t | length | ||
) |
Standard initializing constructor.
Definition at line 43 of file HitActors.cpp.
PointsetCreator::PointsetCreator | ( | const std::string & | collection, |
size_t | length, | ||
const DisplayConfiguration::Config & | cfg | ||
) |
Standard initializing constructor.
Definition at line 50 of file HitActors.cpp.
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virtual |
Standard destructor.
Definition at line 65 of file HitActors.cpp.
TEveElement * PointsetCreator::element | ( | ) | const |
Return eve element.
Definition at line 60 of file HitActors.cpp.
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virtual |
Action callback of this functor:
Implements dd4hep::DDEveHitActor.
Definition at line 76 of file HitActors.cpp.
int dd4hep::PointsetCreator::count {0} |
Definition at line 53 of file HitActors.h.
float dd4hep::PointsetCreator::deposit {0} |
Definition at line 52 of file HitActors.h.
TEvePointSet* dd4hep::PointsetCreator::pointset {nullptr} |
Definition at line 50 of file HitActors.h.
float dd4hep::PointsetCreator::threshold {0} |
Definition at line 51 of file HitActors.h.